PM3.6 - Captain Falcon - Subaction - AttackHi3

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Stats

IASA: 38
Hitboxes active: 17-22
Hitbox set 0 hits: 17
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:17-22

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 50 80 361 Normal Kick 7 7
0 1 13 50 80 361 Normal Kick 7 7

Scripts

Main

  1. AsyncWait(16.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 4.69, x_offset: 0.0, y_offset: 5.68, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.13, x_offset: 0.0, y_offset: 2.65, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. SyncWait(6.0)
  5. DeleteAllHitBoxes
  6. AsyncWait(37.0)
  7. AllowInterrupts

GFX

  1. AsyncWait(10.0)
  2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(8.0)
  2. SoundEffect1(3595)
  3. SyncWait(8.0)
  4. SoundEffect1(3598)
  5. SyncWait(6.0)
  6. SoundEffect1(3489)

Other

  1. SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 3 }
  2. AsyncWait(17.0)
  3. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
  4. AsyncWait(22.0)
  5. Rumble { unk1: 18, unk2: 0 }
  6. AsyncWait(31.0)
  7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 7 }