PM3.6 - Captain Falcon - Subaction - AttackHi3
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10 |
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12 |
13 |
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17 |
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46 |
Stats
IASA: |
38 |
Hitboxes active: |
17-22 |
Hitbox set 0 hits: |
17 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:17-22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
50 |
80 |
361 |
Normal |
Kick |
7 |
7 |
|
0 |
1 |
13 |
50 |
80 |
361 |
Normal |
Kick |
7 |
7 |
|
Scripts
Main
- AsyncWait(16.0)
- CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 4.69, x_offset: 0.0, y_offset: 5.68, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.13, x_offset: 0.0, y_offset: 2.65, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(6.0)
- DeleteAllHitBoxes
- AsyncWait(37.0)
- AllowInterrupts
GFX
- AsyncWait(10.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(8.0)
- SoundEffect1(3595)
- SyncWait(8.0)
- SoundEffect1(3598)
- SyncWait(6.0)
- SoundEffect1(3489)
Other
- SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 3 }
- AsyncWait(17.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
- AsyncWait(22.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(31.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 7 }